
The Matrix Cubed

Updated 2020
Pixel By Pixel
September, 2017 (Intense Contract)
Specification: 2 days to make 1 Rig system that skinned to two different models (from scratch). The Bone hiearchy had to be able to fall apart on death using Ragdoll physiques in 'Unreal Engine 4'. Finally create 8 different quality animation loop cycles that could be used for both models.
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Research
Time limit, 2 hours
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I firstly researched paraplegic humans that used 'Blade Runners', this helped me with the buff (Muscular) Robot which had the same style of legs. I looked into how they compressed and expanded distributing weight and energy for atheletes.
Following this I researched anything that resembled Robots, looking at possible movement references for animation and concepts by other artists for robot anatomy to help with the rigging process.
Communication was crucial
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After research I crunched on with the work, sending progress reports and clips every 2-3 hours for effective communication and to obtain feedback with 'Pixel By Pixel'. This method of working helped to achieve best results for this short amount of time. In total there where 24 Animation sections, because the animation loops needed to be cut in places for the 'UE4' animation blueprint system.
Time Management
The Results
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Later in the year I found my work had been used for the Multiplayer FPS game 'Resurgance: Earth United', allowing their smaller enemy robots to run around, interact with objects and fight back.

Client Feedback
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